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5: Presentation: Zemni 2021 In Process

Alessandro Gottardo

Sources:

Shout website

AWWW awards

Alessandro Gottardo aka Shout is an Italian artist, illustrator and designer. His very simple and surreal ‘meaning of life’ images are very carefully controlled, generally amusing, but also very poignant. He uses a very limited palette, flat colours and thin lines, playing with visual contrasts in size and different perspectives.

Video of selection of his work:

https://youtu.be/oCB42Y5vvXE

Flat perspective and pattern


Minimalist surrealist humour


Surrealist angst

Biography

He studied at a specialist art high school in Venice and in the Illustration department of the Istituto Europeo di Design in Milano. He creates visual art projects for advertising campaigns, design products and publishers in four continents. SHOUT images  have been featured in these following prestigious annuals: Communications Arts, American Illustrators, Society of Illustrators and 3×3 Magazine.

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In Process

Adam Simpson

Source: website: http://www.adsimpson.com

Adam Simpson creates digital illustrations which create atmosphere through a minimalist palette and exaggerated/contradictory/flat/isometric perspectives, often with directional shadows.

Flat perspective

Moby – An architectural playlist: Electronic musician, Moby, created a list of buildings and their perfect musical accompaniment. These artworks were commissioned to accompany the eight pairings.

See more

Isometric perspective

Film Posters: Artwork commissioned by Studio Small for BAFTA. Each artwork is inspired by one of the 5 Best Film nominees in 2011: The Kings Speech, Black Swan, True Grit, Inception and The Social Network.

Boundaries: A floor-to-ceiling artwork, appearing on all sides of an elevator vestibule at the ‘Boundary Hotel’, situated on Boundary Street in East London. The artwork was devised around a grid of boundary walls. Each segment is approximately 170mm square. The aim was to take an alternative approach to dealing with the seemingly dead space of an elevator interior, by immersing the visitor in an epic artwork, which is impossible to absorb in one short trip. Each journey offers a chance to study a new scene: a geometric toile de jouy, of sorts.

Loveth Well: Artwork inspired by the final scene of The Rime of the Ancient Mariner by Samuel Taylor Coleridge. Created for Beat.

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3.1 Visual dynamics: Lost on the Way to Zennor 3: Text and Image: Woman Lost In Process VisCom3 Tales from the Edge

Geoff Grandfield

Sources:

Website http://geoffgrandfield.co.uk . (see particularly Narrative)

Caustic Cover Critic Interview

Geoff Grandfield is a British illustrator now living in London. He has worked with major newspapers and publishers since 1987.

Influenced by the cinematography of film noir and the reductivism of modernist graphic art, his work is characterised by carefully composed minimalist silhouettes and limited palette, exaggerated perspective and scale contrasts. The bold shapes and perspective have a very strong immediate impact. Other meanings and shapes are often hidden and it is only by following the lines that the meaning of images become revealed.

Grandfield draws with chalk pastel, usually the German make Schminke, and sometimes Talens. “When I work for black and white reproduction I use tones of grey. The tones have some ‘colour’ in them, but mostly I’m going by the weight and contrast between areas. Colour is another thing and I try to prioritise a particular set of colours for a result.” Since 2001 he has been using Photoshop to scan and prepare for reproduction, which in turn has changed the visual look of my work. He scans his originals at A4.

Flattened perspective

Towards the Houses
Home project
He was Already Dead
The man within

Narrative

The Captain and the Enemy
The Honorary Consul
Our man in Havana

Fashion

Fashion invite 2013
Fashion invite 2014
Fashion invite 2011
Fashion invite 2008
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In Process

Jonathon Leyton Vera

A Chilean illustrator who uses gouache for fine art painting.

Spanish website: http://www.lacroquerailustrada.cl

You Tube channel

His distinctive technique starts with wetting the paper on both sides to get an atmospheric wet-on-wet effect. He uses a lot of very fine brushstrokes. And of ten incorporates airbrush effects to soften backgrounds, get mists and light haloes.

Using Pentel poster colour

Using acrylic gouache

Pencil

I also like his dreamy fantasy illustrations.

https://www.youtube.com/watch?v=zS7GwKxtJpg

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In Process

Working with a client

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In Process

Self-directed projects

Tom Phillips a humument

Philips isolated phrases or parts of words in the book and then combined them with painted and collaged elements to form a new narrative.
Started in 1966 and worked on in various stages till theventire book was filled.

See http://humument.com

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In Process

Illustration as object

To be further developed, including more on ceramics and textiles. Also wrapping paper, T-shirts etc.

Illustration as object explores the overlap between illustration and design disciplines such as interior and textile design through the use of illustration on fabrics, materials or wallpapers, or illustration and fashion feeding into t-shirt and pattern design.

Illustrations as an object can be considered from two directions:

  • existing objects which become a surface for illustration or
  • objects which are used as a way of making illustrations.

Illustrators have traditionally either applied their illustrations to new surfaces (cups and saucers, fabrics, t-shirts, the sides of buses, etc.) or used 3D forms as a way of making their work, through paper craft or modelling.

Contemporary illustrators still work from both of those directions, adding in
newer contemporary surfaces and exploring new materials, but they have also branched out into new areas of making, especially in the form of soft toys and character designs.

Tord Boontje produces lighting and tableware by features laser-cut fronds and blooms alongside transfer-printed creatures and landscapes.

Jaime Hayon  Spanish designer covers plates, vases, walls, shop and restaurant interiors with bold, expressionist strokes and calligraphic messages.

 

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5: Presentation: Zemni 2021 In Process

Grayson Perry

Google images for his ceramic art

Google images for Grayson Perry sketchbooks

http://www.tate.org.uk/context-comment/video/grayson-perry

The-Tomb-of-the-Unknown-Craftsman-B

ritish-Museum-review.html

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In Process

Pixel Art

Google images

Good Step by Step in Illustrator


Pixel art in Photoshop

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5: Presentation: Zemni 2021 In Process

Digital Illustration

“Some of the most interesting illustration work produced today defies its origins, and is a successful mixture of ‘old’ technology with ‘new’ technology.” Andrew Hall 2011

“Can we really say with confidence that the computer will only be a silent partner? Can’t some visionary artist create an illustration form that is unprecedented? Or is illustration an antiquated art that defies change and so will vanish? Film is an integral storytelling medium that bears no relationship to painting. Can the computer be an integral medium that changes the way we perceive and practice illustration?”
Steven Heller 2000

Research point
Is there a clear distinction between digital and non-digital illustration? This might be in terms of style, production or the use of interactivity. Picking up on Steven Heller’s quote, what is the future for digital illustration? Note down your thoughts in your learning log.
As a starting point you might want to look at Computer Arts magazine which celebrates digital illustration in all its forms. www.computerarts.co.uk

Games design

I looked at designing board games for my altered book project in Book Design 1: see post on Games design which has links to a number of papers on basic ideas underlying game design. See:

Computer games have been slowly developing since the early 1970s, making the transition to TV and home computers in the 1980s. Game design covers everything from online and computer games, apps for smart phones and, of course, games for consoles (Xbox, PlayStation, etc.).

Designing games requires a whole series of skills and ways of thinking, including how to construct nonlinear narratives that allow users to make choices within a game. This also requires an understanding of different coding languages.

The games themselves vary greatly in content, visual style and technical underpinning. Some can be made at home. For example in Flash see http://www.flash-game-design.com and

https://www.youtube.com/watch?v=FfZeK36BK5Q

Others require teams of specialist technicians, equipment and 3D animation software like Maya, 3DSMax or Cinema 4D.

Illustrators are involved in various ways, from the visualising of live action through storyboarding to the development of characters and scenery, the creation of animated elements or directing the whole feel and aesthetic of a game.

http://creativeskillset.org/job_roles/331_game_designer

Interactive illustration and animation

Illustrators have also creatively explored  interaction by developing websites that blend illustration and animation, interaction and storytelling. Interactive elements for websites, mobile phone apps or other digital interfaces involve code to activate animated movements on a click of a button or hover states that make people feel computers are being responsive.

For an interactive Flash-based website that I developed for my work see:

Another recent development for illustrators is the growth of digital greetings cards which also give the opportunity to explore animations and interactive elements. See sites like:

They are therefore often (and unnecessarily) rather visually limited. This is partly to reduce filesize and bandwidth to be viewed on devices like mobile phones – though download speeds in Western and Asia urban areas are rapidly increasing. As in Games design, illustrators generally work with someone who has good command of scripting languages.