Category: In Process
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Gouache
Combine watercolour and acrylic techniques. Work dark to light or other way round. Washes and detail.
all about edges. Can work back in.
use mediums and then wash out. Print with kitchen towel and other surfaces. Lift off and blot out. Sgraffito.
texture and transfer effects.
See also post Jonathon Leyton Vera
John laws
Youtube -
Political Sublime
Aesthetic. But also links to political purposes around environmental activism, depictions of war versus peace.
Longinus
Edmund Burke
Immanuel Kant
Schiller
Schopenhauer
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What is illustration practice?
Illustration uses drawing and other forms of image-making to bring ideas and information to life. It involves the ability to think about the content and ideas, creatively develop visual ideas, within ones own visual language or ‘voice’.
Illustration practice covers a lot of different areas and illustrators fulfil many different roles within them. There are many areas of crossover but illustration practice can broadly be organised around functions of:
- technical: provides visual information to help the viewer understand something from a specialist perspective. This can include for example showing the inside of machinery, architectural illustration, medical illustration, botanical illustration. Technical illustration overlaps into the area of information graphics or infographics, which is a way of depicting statistics and information in visual ways.
- narrative: tell stories visually is used in many different ways from book covers
to children’s books, graphic novels to comic strips.Visual storytelling may mean working with writers, interpreting their ideas or re-telling their stories. However narrative illustration also covers illustrators who are also authors, either as writers of children’s books, graphic novels or as animators.The games industry is a new area for the narrative illustrator, providing ways to tell stories more interactively, with multiple endings. - editorial: provides a form of commentary through visual means.Editorial illustration covers cartoons satirising daily life, reportage illustrators documenting and reflecting on the world, or individuals using illustration as a means to say something themselves.
- persuasion: part of the design and advertising industries from logo design to billboards, TV adverts to posters. In addition to commercial clients, public sector organisations, charities, local community groups and others also need to persuade and provide identity through illustration.
In contemporary illustration, developments in digital technology have created new ways of working, printing and distributing work. Some contemporary illustrators have been driven by fringe subcultural activities to explore a range of different roles within urban street art, the writing and illustrating of graphic novels and fanzines, or producing work for sale in galleries. Many contemporary illustrators have blurred the lines between illustrator, author, and artist.
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Perspective
Find places that can exaggerate different viewpoints. Focus on how you visualise depth and what strategies you use. Produce three drawings depicting a room in your house using:
- one-point
- two-point
- three-point perspective
- isometric projection
- the room’s own visual logic and deliberately breaking the rules
- a flat drawing.
By definition these last three drawings will be less observed and more imagined, but try and use the room and objects as in your perspective drawings. You don’t need to produce finished illustrations for these pieces, though you can if you want to.
Analysis
Write around 200 words analysing how these different approaches affect the ‘meaning’ of the visual space being represented. When you choose to draw with or without perspective what is this saying?
I chose to do these drawings in my living room, looking through to the hall and dining room depending on the type of perspective.
Linear perspective appears to be ‘photographically accurate’ – it is what we are used to considering as ‘correct’ and ‘real’. However there is no one ‘true’ perspective for any scene. Different photographic lenses give very different effects. There are many variations on any one scene in the way that linear perspectives can be constructed. In practice in most views there are multiple vanishing points because many things in a scene are not parallel to each other.
Images based on, or dominated by, one point perspective with a single vanishing point gives a feeling of direction towards that vanishing point. But it is possible to experiment with:
- eye or horizon line: can be placed in different relationship to the ground plane to give the view of a child (low eye-level), or an adult and taller person (high eye level). It is also possible to have very high (bird’s eye) or very low viewpoints in relation to the vanishing point for very dramatic effects.
- position of the vanishing point along the horizon line and in relation to the image border: central or off central, hidden etc
- angle of view: steeper angles give a closer wide angle feel, narrower angles give a telephoto feel.
- realism means that beyond the 60 degree cone of view the image would be slightly curved and less sharp
- area of focus or sharpness in the image can be towards the front ie we see things closer to us more sharply, or sharpness may be greater in a particular focal point of interest – like focusing a camera which is the way we scan scenes with our eye. The difference in sharpness may also vary from sharpness throughout the image to extreme variations between one or more points.
- differences in interest and focus can be changed by tonal and/or colour contrasts.
- tension can be created, feelings of emptiness or chaos can be created by altering the relationship between these different elements.
Two point perspective with two vanishing points along the eyel line gives a sense of indecision – which way to look? Again the eye line, angles and position of the mid line can be altered to create different effects.
Three point perspective (not to be confused with one point perspective looking up or down) has all horizontals and verticals converging towards different vanishing points. This exaggerates the feeling of height or depth. It can also be used to create a profound sense of disorientation when the angles towards one or more of the vanishing points are very exaggerated and distort objects.
Isometric perspective is used by designers because parallel relationships and measurements are preserved. This gives a more technical or expansive feel – as in the Chinese long scrolls of townscapes.
But none of these are actually the way we see things. Our eyes change focus, make more distant things seem near and make connections that are then stored as memories in the brain. Drawing without perspective can explore these connections and meanings. This can be done from memory, mixing images in photomontage or from imagination. These images can be apparently ‘realistic’ at first view and then become surreal on further examination. Or their improbability can be immediately apparent through design.
In all these cases drawings can be be along a continuum from photorealism to abstraction. Some of the most striking images can be abstracted in black and white to reveal shapes and relationships between objects in linear perspective, isometric or flat perspective or with no perspective at all.
Experimenting with viewpoint and perspective is an area I want to explore much more – exploring how to get very different effects through altering the relationship between perspective, line, tone and colour. My earlier art and photography courses had really only touched on linear perspectives – dynamic lines and diagonals and importance of viewpoint. The possibilities of isometric, flat and magical perspective are exciting. I also enjoyed the abstract experimentation with the accidental images. I explore perspective in more detail in Parts 2, 3 and 4. But I have so far only scratched the surface.
Review of earlier work
I had already done quite a lot of perspective drawing in different media for earlier OCA drawing and painting courses – mostly one point or multiple perspective. I started by reviewing these so that this exercise took my thinking further rather than just repeating what I had already done. See below.
With this project I wanted to really experiment with the effects of different parameters – eye line to create the feeling of being a child, how to appear looking down, how to create a feeling of voyeurism, how to create an expansive feel. I also wanted particularly to experiment with perspective grids in Illustrator, and using different types of brush to get different digital effects.
Inspiration
De Chirico – use of multiple vanishing points and shadows that do not follow linear perspective to give a menacing or uneasy feel.
Alessandro Gottardo – bending of perspective to create compositional effects.
Adam Simpson who uses flat and isometric perspective
Geoff Grandfield who uses flat or exaggerated perspective to create drama and narrative.
David Hockney – perspective collages
Eric Ravillious – watercolours of rooms with split perspectives
Grosvenor School – linocut artists who bend and exaggerate perspective to represent speed and drama.
Patrick Caulfield who often flattens perspective to complement the flat colour
Will Scott flat abstraction
MC Escher (from recent exhibition in Dulwich Gallery)
Dave McKean : dramatic childs’ eye and bird’s eye views in some of his graphic novels
Persian miniatures (see printout in sketchbook)
Chinese scrolls and isometric perspective (see video on David Hockney post)
Egyptian and Greek Art (flat perspective)
One point perspective
In one point perspective all vertical lines remain parallel, usually at 90 degrees to the horizon line, while horizontal lines converge to one vanishing point on the horizon line. Alternatively in a bird’s eye view or view looking up, all vertical lines may converge to one point in the viewer’s line of view, while horizontal lines remain parallel.
Many of my earlier drawings were in one point perspective.
In order to take this further I decided I would do a rough charcoal drawing to scan and experiment with in Illustrator perspective grids – something that was new to me.
The view that I thought most exaggerated one-point perspective was the view through the door from the lounge into the hall – one I had done before. But I experimented with different viewpoints – sketching two versions – one for a tall person looking down, a close-up feel, and one for a small person with low eye level giving a more distanced spacious feel. Inspired by some of the drawings by Escher, I also quickly tried a curved version just to see what that might look like.
In Illustrator I then put the first image onto a perspective grid and manipulated this to explore different types of effect – varying the eye line, position of the vanishing point in relation to the rest of the image, angles of view and cropping. I did some further sketches and identified different interpretations and areas of focus or mystery that the image could lead the viewer to.
I then started to explore the effects of different tonal relationships.
With different types of line and brush – following up on possible differences in effect from different media from Project 1.1.
Finally with different colours, following up on Project 1.3.
One point perspective gives a feeling of direction. It is possible to experiment with:
- eye level: to give the view of a child (low eye-level), or an adult and taller person (high eye level). It is also possible to have very high (bird’s eye) or very low viewpoints onto the picture plane for very dramatic effects.
- position of the vanishing point: central or off central, hidden etc
- angle of view: steeper angles give a closer wide angle feel, narrower angles give a telephoto feel.
- realism means that beyond the 60 degree cone of view the image would be slightly curved and less sharp
I also made a number of discoveries through printing errors that pointed to other possible areas of experimentation.
Accidental aliens
I printing out all the Illustrator experiments, I got the print settings wrong so the whole of all the artboards printed – giving all the small squares arms, legs and noses. Different versions had different expressions – some were more Aztec, others angry. So rather than throwing the paper away, I experimented a bit with different scenarios.
Abstraction
I made another mistake on one printing of the linear perspective series above, accidentally printing out at very large size. Again rather than throw the paper away I made a series of collages to explore the different effects of different line dynamics. These create ideas that I could take forward either as flat illustrations, bringing altered perspective in or moving further towards magical realism. Some like the last two suggest entirely new images and interpretations – and can be turned around or upside down to suggest even more as a source of inspiration.
1 point perspective sketches
Two point perspective
In two point perspective all vertical lines remain parallel, usually at 90 degrees to the horizon line, while horizontal lines to left and right converge to separate vanishing points. Alternatively all horizontal lines may remain parallel while vertical lines to top and bottom converge towards separate vanishing points.
It was more difficult to find an interesting view with two point perspective in the same rooms. The images above are still not really 2-point perspective except on the door, though the image is split.
The view I chose was the angle of the arch going one way into the lounge and on the right to the dining room, giving a split view. This was inspired by some of the interiors by Eric Ravillious.
I first sketched this in charcoal.
I then wanted to see how far I could warp and distort the view using the perspective warp in Photoshop. The digital sumi-e image I flattened the right hand side of the image and stretched the left side. Squashing things on the right makes me wonder much more what is happening outside the frame – the light from the window is intensified. Though the distortion on the left no longer has a vanishing point.
Two point perspective gives a sense of indecision – which way to look? Again the eye line, angles and position of the mid line can be altered to create different effects.
I look in more detail at 2 point perspective in Part 2.
Three point perspective
In three point perspective all vertical and horizontal lines will have their own vanishing points. (NOTE there is also four point perspective where left, right and top, down all have their vanishing points).
There are a lot of the examples of dramatic 3 point perspective cityscapes (See Architectural illustration) . But many examples of ‘3 point perspective’ on the web are really one point perspective or multiple vanishing points on a horizon line. The linocut mineshaft below is just 1 point looking down.
It was difficult to find a view with 3 point perspective in the same room because there is not enough height. The views of my bedroom above (from earlier art courses) are not really it. Even if I went to the stairway, this would also have been one point perspective looking up or down.
This nearest I could find was looking down at an angle on the table and carpet. But I need to rethink this – put my paper on a large board and mark on the vanishing points. And redraw.
The resulting drawing provided some interesting possibilities for abstraction using Procreate that could be explored further – even with a less than perfect perspective drawing.
But I need to think carefully about the eyeline – is this in the direction of my view, but my actual eyeline? That is where I was getting confused.
I look in more detail at 3 point perspective in Part 2.
Isometric perspective
In isometric perspective all parallel lines follow the same fixed path.
Chinese perspective was more or less isometric, though it often had multiple vanishing points. This was because many drawing were done on long scrolls that made linear perspective impossible. One effect of this that has been noted is that it gives an ‘imperial view’ a vista over a wide landscape to emphasis imperial power.
Isometric drawing is particularly used in technical and architectural drawing where people want to know which distances are equivalent, and illusions of depth is not important. Illustrations using isometric perspective often have a childlike ‘lego-brick’ feel as in Adam Simpson‘s ‘boundaries’ and ‘loveth well’ images.
Some of my earlier paintings had sort of used isometric perspective in the sense that it is approximated in Cezanne’s still lifes.
Isometric perspective was new to me. I found it difficult even using isometric paper – whether things should go up or down around the horizon line – the door here was particularly problematic as part of it is above and part below. Possibly logically as all lines go up, the lightshade should also go up. It looks odd.
But the effect of the painting over life drawing, coupled with different colouring experiments in procreate can produce some quite interesting images.
This is a type of perspective I could explore further. Some of my earlier images of interiors like the pen drawing of the bathroom and the still lifes could have been made more definitely isometric and that might have made them more interesting.
Flat perspective
Here the lack of visual depth makes the whole surface area equally important. It has a different visual dynamic, placing more emphasis on abstract line, colour and shape. This approach is often used by illustrators involved in pattern-making, fabric design, textiles and other surface-based media. It is also common in film animations.
See overview of flat perspective
Some of my earlier work in drawing and painting courses had almost been flat – and could have been more interesting if they had been intentionally flattened – though that was not the aim of the course. Some of the isometric images above could also be flattened and made more interesting. Some of the colour images in Project 1.3 are also flat, and the flatness could have been further exaggerated along with different colour and size combinations to produce more interesting abstract images.
I did two images moving round the room and joined them together into one long image in my sketchbook. I like this flat deadpan effect.
I later experimented with the image in Procreate – first digitally joining the two pages – a little tricky as they did not quite fit in tone. I experimented with different blend modes to get different moods in the room. But in general I found there was too much detail for this.
I then started to crop – first just using a single image. I found that very fine differences in cropping elements like the door could give very different meanings – either a very small dark area something that is not noticed, an annoying white area that has no meaning, or a slightly larger area that indicates another place of interest that is hidden from view. Cropping out altogether was not so interesting.
I also experimented with different crops on the joined image, experimenting again with different tones and blend modes. This produced the two images I like best – exaggerating the patterns and strangeness of the flatness.
This type of perspective would be interesting for a panorama – something I have become increasingly interested in in photography although here one gets interesting perspective distortions. I could also have exaggerated my earlier images of my bedroom and the bathroom also in this way in ink.
Magical realism
Storytelling does not have to fully use the rules of perspective. They can use them partially, or reinvent the world along new visual lines, distorting and bending perspective and playing with scale and other cues to visual depth. In this way they can construct new symbolism or narrative meanings and connections and new ways of looking at the world. Surrealism often distorts perspective as well as using unusual juxtapositions.
See for example de Chirico and MC Escher for surreal effects. Geoff Grandfield significantly alters the relative scale of different elements in his images to create mystery and hidden meanings that only become apparent when the eye follows his dynamic perspective lines. David Hockney‘s ‘joiner’ photomontages also play with the idea of perspective, as does cubism. In some of my own earlier paintings I was also very interested in distorting perspectives, as in the final image inspired by the Fitzwilliam Museum lobby stairs above.
For this exercise I started by doing a somewhat random photomontage from my memories and impressions of the room. I made things like the arch bigger, opposite the window – all ways to light and the outside. I made the doors narrower with just a slit to the light in the hall. Then the lamp in the middle larger – it hits tall guests on the head if they don’t look where they are going but is also a key feature of the room. I then printed this image out on art photo paper and made a brush pen version in black ink over the top.
Later I brought this into Procreate and experimented with different versions and colours – making the room light or dark, and leading the eye through into gardens with different weather. I also printed different layered versions – with just line, and with just the shading. The abstracted shading I find very interesting and something to explore further.
Finally I put all that away and just did a drawing with a large clutch pencil – different from the photo as I realised there were important elements in the room like the crayon picture of the dog on the wall done by my daughter as a Christmas present when she was about 7.
I found the pencil sketch from memory interesting to do – liberating in many ways and something I would want to do more of in other contexts also.
What is flat perspective?
In its pure form flat perspective there are no line, no shadow or converging lines to represent depth. There are differences between illustrators and images however eg two or more sides of objects may be shown with different tones and or slightly converging lines to show some form. Some illustrators do add shadows.
The process of flattening can create interesting distortions of the form. The lack of visual depth makes the whole surface area equally important. It has a different visual dynamic, placing more emphasis on abstract line, colour and shape. This approach is often used by illustrators involved in pattern-making, fabric design, textiles and other surface-based media. It is also common in film animations.
Historical precedents
This type of perspective is common for example in:
Egyptian wall painting
Classical Greek vases
Western Art
Art Nouveau, Art Deco and some paintings by Picasso which reduce 3D representations to 2D images.
Will Scott‘s Still Life flattens perspective into abstract shapes, often with symbolic and emotional meaning created partly by textures and subtle layering in the paint.
Gary Hume’s paintings simplify images into flat shapes.
Michael Craig-Martin’s line paintings of everyday objects are very obviously 2D renderings of 3D objects, but not strictly flat perspective as they generally have perspective drawn in.
Contemporary ‘flat illustration’
‘Flat illustration’ has become very fashionable with digital software like Illustrator. This takes flat perspective even further and uses solid blocks of colour/tone to represent objects, reducing details to very simple shapes. Flat illustration is often used in information graphics, cartoons and Flash animation.
Adam Simpson‘s Moby architecture illustrations
Geoff Grandfield’s narrative and other work
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Peter Kuper
Peter Kuper is an American illustrator and cartoonist. Some of his work is overtly political, some if reflective. But all of his work has an implicit political undertone.
I am trying to bring myself back to the smiley face.
We desperately need to have artists who will tell us about the world, to describe the beautiful world we live in and try to give hope.
Be kind and be positive.
We live in an inspiring world.
Peter Kuper does both his own personal and commissioned work. He does a lot of work for free eg all the editing and work by all authors in World War 3 was done without payment. But provided a springboard to future work.
Peter has lectured extensively throughout the world and has taught comics and illustration courses at Parsons, and The School of Visual Arts and Harvard University’s first class dedicated to graphic novels. He was the 2020-21 Jean Strouse Fellow at The New York Public Library’s Cullman Center and received a 2022 Yaddo residency.
Translations of his work have appeared in Greece, Italy, France, Spain, Slovenia, China, Brazil, Poland, Sweden, Israel, Germany and Mexico.
More recently he has become interested in the potential of e-publishing as a way of bridging print and animation, and possibilities for including links to video and external information.
Peter Kuper’s work appears regularly in The New Yorker, The Nation, and Mad , where he has written and illustrated “Spy vs. Spy” every issue since 1997. He is the co-founder of World War 3 Illustrated, a political comix magazine now in its 43rd year of publication.
He has produced over two dozen books including Sticks and Stones (winner of The Society of Illustrators gold medal), The System, Diario de Oaxaca, Ruins (winner of the 2016 Eisner Award) and adaptations of many of Franz Kafka’s works into comics including The Metamorphosis. His most recent graphic novels include Kafkaesque (winner of the 2018 Rueben award) and an adaptation of Joseph Conrad’s Heart of Darkness.
His New York sketchbooks were published as as series of short fiction works in different styles in ‘Drawn to New York’.
His Exhibition INterSECTS: Where Arthropods and Homo sapiens Meet was on display at the New York Public Library Jan. 14- Aug 13th 2022. He is currently working the on INterSECTS, a graphic novel on the history of insects that will be published by W.W. Norton in 2024.
Connections between his sketchbooks and his creative identity and illustrative style?
Sketchbooks are central to his practice.
- He always keeps small sketchbooks with him as he travels on the subway.
- He then uses larger sketchbooks to refine his drawings and practise techniques. And to map out book plans.
If I draw in one style too long I get bored.
He works in many different media:
- mixing crayon, pen, ink and watercolour often adding digital colour over ink
- gluestick collage
- stencilling and spray paint
- scratchboard and woodcut eg in Kafkaesque
He does a lot of research, draws from photographs and spends time writing on location to experience what he draws.
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David Shrigley
http://davidshrigley.com/category/drawing-painting/
Examples of his cartoon animations
Talking about his work
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Anna Boghiguian
This is the first major UK exhibition devoted to Anna Boghiguian (born 1946, Cairo, Egypt). First organised by Castello di Rivoli Museo d’Arte Contemporanea, it brings together notebooks, drawings, paintings, photographs, sculptures and large-scale installations, including a new work made for Tate St Ives.
Books have been central to Boghiguian’s work since the 1980s, from bound volumes and concertina folds to series of single drawings that recall film frames. Equally, Boghiguian’s walk-through installations such as The Salt Traders 2015 and Promenade dans l’inconscient 2016 are like giant pop-up books.
Boghiguian has travelled all her life. The daughter of an Armenian clockmaker, she studied political science and art in Cairo, Egypt in the 1960s and arts and music in Montreal, Canada in the early 1970s. While keeping her studio and home in Cairo, Boghiguian travels extensively, bringing direct knowledge of world cultures and politics into her work.
A close observer of the human condition, Boghiguian proposes a unique and diverse interpretation of contemporary life. She draws equally on the past and the present, poetry and politics, joyfulness and a critique of the modern world.
https://www.tate.org.uk/whats-on/tate-st-ives/exhibition/anna-boghiguian
A PLAY TO PLAY 2013
This work is inspired by Dak Ghar (The Post Office), written in 1912 by the Indian poet Rabindranath Tagore (1861–1941). Anna Boghiguian has recreated the characters and settings of Tagore’s play through paintings and cut-out figures inspired by props used in forms of folk theatre.
Tagore’s play tells the story of Amal, a boy confined to his home by a serious illness, who dreams of receiving a letter from a king. Amal’s separation and death are considered to represent India when it was under British rule (1858–1947). To research this work, Boghiguian visited Santiniketan, India, where Tagore founded a school promoting outdoor teaching.
Boghiguian’s work also pays tribute to educator and writer Janusz Korczak (1878–1942). During the Second World War, Korczak staged The Post Office as a play at his orphanage. This children’s home was in the Warsaw Ghetto, where Jewish citizens were imprisoned during the Nazi occupation of Poland. Korczak and the orphans were later transported to the Nazi death camp at Treblinka in 1942.
THE SALT TRADERS 2015
Made up of painted sails, collages, honeycombs, sections of a boat, red wool and salt, this work is inspired by the commerce and history of salt. It is based on a story imagined by Anna Boghiguian about an ancient Roman salt ship emerging from melting polar ice in the year AD 2300. In Boghiguian’s story, future civilisations use this ship to learn about the history of their world.
In ancient China, Egypt, Rome and elsewhere, salt was a valuable commodity used to preserve food. The Latin salarium (salt money) is the origin of the word ‘salary’. The trade of salt has contributed to the creation of ports and shipping routes that have triggered human migrations to the present day.
The Salt Traders links world events relating to salt across history: the travels of Alexander the Great to salt lakes in Egypt; Mahatma Gandhi’s pacifist Salt March in India; and the recent economic crisis in Greece, which Boghiguian terms ‘a collapse of bread and salt’. She has mapped these histories, as well as scientific formulae related to salt, onto the various elements of her installation.
PROMENADE DANS L’INCONSCIENT (A WALK IN THE UNCONSCIOUS) 2016
This installation brings together stories, people and symbols from the history of the city of Nîmes, France. It is named after the title of Anna Boghiguian’s exhibition in Nîmes in 2016–17.
Named after Nemausus, a Celtic god once worshipped in the region, Nîmes was founded by Roman military generals returning from the Battle of Actium, Greece (31 BC). This conflict led to Rome’s control of Egypt, which Nîmes’s coat of arms references by showing a crocodile, representing Egypt, chained to a palm tree symbolising Roman victory. More recently, Nîmes has been a centre of the global textile industry and is known for the bullfights that still take place in the city’s Roman arena.
Boghiguian’s procession of cut-out figures is a march backwards through Nîmes’s history, featuring gods, Roman soldiers, a bullfighter and many other characters. The installation also includes Nemausus 2016, a blood-red curtain with a blue form that recalls both the palm tree and crocodile from Nîmes’s coat of arms. This shape is made from denim, a material that originated in the city and takes its name from the French phrase serge de Nîmes (meaning sturdy fabric from Nîmes).