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4.2 Disrupting Stickworlds 5.2: GAMEChange posts In Process

Stick animation

Other references:

Ross Bollinger Pencilmation https://www.youtube.com/user/rossbollinger

Stick Figures styles for animation

Stick animation

Animation Steps
12 cel animation principles

from Frank Thomas and Ollie Johnson:
1)squash/stretch
2) anticipation and leading attention, can have multiple levels
3) Staging/exaggeration/sequencing to make things clear
4) straightahead/pose to pose drawing
5) Follow through and overlapping action
6) slow in slow out
7) arcs
8) secondary action
9) timing
10) exaggeration
11) solid drawing
12) appeal

Timing

Norman McClaren

Smooth versus flow

Difference between fluid animation and smooth animation:

  • Smooth is about the frame rate – how many new frames occur per second of animation.
  • Flow is about the gesture of the drawings, the arcs, the drag and follow through of a movement.

To get smooth animation, you just need to draw plenty of in-betweens until all of your animation is on 1s
Flow is more complex to get right than smooth.

Keyframing

See also Ross Bollinger: pencilmation

Howard Wimshurst

Animator Guild: https://www.animatorguild.com

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