Tag: narrative

  • Anna Boghiguian

    Anna Boghiguian was born in 1946, an Armenian in Cairo. Living a nomadic life, the artist has constantly moved between different cities across the globe, from Egypt to Canada and India to France. She studied political science at the American University in Cairo, Egypt, and Arts and Music at Concordia University in Montreal, Canada. The artist investigates subjects such as the history of the cotton trade, the salt trade and 

  • Dan Eldon

    I first came across Dan Eldon as part of my OCA Book Design course, and was struck by the impact of his combination of photographs, collage and text. Although some of the videos and media coverage of his work since his death in Somalia is somewhat idealised – and he is still an outsider, I think combining different media to present different perspectives can be a powerful way of documenting both journeys and also social and political documentary.

    Google Images

    Netflix video

    I first came across Dan Eldon as part of my OCA Book Design course, and was struck by the impact of his combination of photographs, collage and text. Although some of the videos and media coverage of his work since his death in Somalia is somewhat idealised – and he is still an outsider, I think combining different media to present different perspectives can be a powerful way of documenting both journeys and also social and political documentary.

    Google Images
    Netflix video

  • Lynd Ward

    Trailer — “O Brother Man: The Art and Life of Lynd Ward”

    [wpdevart_youtube]DGfZi5JCI5g[/wpdevart_youtube]

    Gods’ men HD

    [wpdevart_youtube]gUIvyBr09aw[/wpdevart_youtube]

    The Biggest Bear

    [wpdevart_youtube]4NGreOnPNok[/wpdevart_youtube]

    Google images

    Lynd Kendall Ward (June 26, 1905 – June 28, 1985) was an American artist and storyteller, known for his series of wordless novels using wood engraving, and his illustrations for juvenile and adult books. His wordless novels have influenced the development of the graphic novel. Strongly associated with his wood engravings, he also worked in watercolor, oil, brush and ink, lithography and mezzotint. Ward was a son of Methodist minister and political organizer Harry F. Ward.

    Life

    Lynd Kendall Ward was born on June 26, 1905, in Chicago, Illinois. His father, Harry F. Ward, was born in Chiswick, England, in 1873; the elder Ward was a Methodist who moved to the United States in 1891 after reading the progressive Social Aspects of Christianity (1889) by Richard T. Ely.

    Ward was early drawn to art, and decided to become an artist when his first-grade teacher told him that “Ward” spelled backward is “draw”. Ward studied fine arts at Columbia Teachers College in New York. He edited the Jester of Columbia, to which he contributed arts and crafts how-to articles.

    Ward studied as a special one-year student at the National Academy of Graphic Arts and Bookmaking in Leipzig.  He learned etching from Alois Kolb, lithography from Georg Alexander Mathéy, and wood engraving from Hans Alexander “Theodore” Mueller; Ward was particularly influenced by Mueller. Ward chanced across a copy of Flemish artist Frans Masereel‘s wordless novel The Sun (1919), a story told in sixty-three silent woodcuts.

    Ward returned to the United States in September 1927, and a number of book publishers in his portfolio. In 1928, his first commissioned work illustrated Dorothy Rowe‘s The Begging Deer: Stories of Japanese Children with eight brush drawings. May helped with background research for the illustrations, and wrote another book of Japanese folk tales, Prince Bantam (1929), with illustrations by Ward. Other work at the time included illustrations for the children’s book Little Blacknose by Hildegarde Swift, and an illustrated edition of Oscar Wilde‘s poem “Ballad of Reading Gaol“.

    In 1929, Ward was inspired to create a wordless novel of his own after he came across German artist Otto Nückel‘s Destiny (1926). The first American wordless novel, Gods’ Man was published by Smith & Cape that October, the week before the Wall Street Crash of 1929; over the next four years, it sold more than 20,000 copies.[11] He made five more such works: Madman’s Drum (1930), Wild Pilgrimage (1932), Prelude to a Million Years (1933),Song Without Words (1936), and Vertigo (1937).

    In addition to woodcuts, Ward also worked in watercolor, oil, brush and ink, lithography and mezzotint. Ward illustrated over a hundred children’s books, several of which were collaborations with his wife, May McNeer. Starting in 1938, Ward became a frequent illustrator of the Heritage Limited Editions Club’s series of classic works. He was well known for the political themes of his artwork, often addressing labor and class issues. In 1932 he founded Equinox Cooperative Press. He was a member of the Society of Illustrators, the Society of American Graphic Arts, and the National Academy of Design. Ward retired to his home in Reston, Virginia, in 1979. He died on June 28, 1985, two days after his 80th birthday.

    In celebration of the art and life of this American printmaker and illustrator, independent filmmaker Michael Maglaras of 217 Films produced a new film titled “O Brother Man: The Art and Life of Lynd Ward.” The documentary features an interview with the artist’s daughter Robin Ward Savage, as well as more than 150 works from all periods of Ward’s career. The 94-minute documentary, culled from over 7 hours of film and narrated by Maglaras, premiered at Penn State University Libraries, Foster Auditorium, on April 20, 2012, where it was warmly received. Penn State’s Special Collections Library has also become the repository for much Lynd Ward material, and may continue to receive material from Ward family collections.

     Novels in woodcuts

    Ward is known for his wordless novels told entirely through dramatic wood engravings. Ward’s first work, Gods’ Man (1929), uses a blend of Art Deco and Expressionist styles to tell the story of an artist’s struggle with his craft, his seduction and subsequent abuse by money and power, his escape to innocence, and his unavoidable doom. Ward, in employing the concept of the wordless pictorial narrative, acknowledged as his predecessors the European artists Frans Masereel and Otto Nückel. Released the week of the 1929 stock market crash, Gods’ Manwould continue to exert influence well beyond the Depression era, becoming an important source of inspiration for Beat Generation poet Allen Ginsberg.

    Ward produced six wood engraving novels over the next eight years, including:

    Ward left one more wordless novel partially completed at the time of his death in 1985. The 26 completed wood engravings (out of a planned total of 44) were published in a limited edition in 2001, under the title Lynd Ward’s Last, Unfinished, Wordless Novel.[15]

    He also produced a wordless story for children, The Silver Pony, which is told entirely in black, white and shades of gray painted illustrations; it was published in 1973.

    Other works

    In 1930 Ward’s wood engravings were used to illustrate Alec Waugh‘s travel book Hot Countries; in 1936 an edition of Mary Shelley’s Frankenstein was published with illustrations by Ward. His work on children’s books included his 1953 Caldecott Medal winning book The Biggest Bear, and his work on Esther ForbesJohnny Tremain.

    Ward illustrated the 1942 children’s book The Little Red Lighthouse and the Great Gray Bridge, with text by Hildegarde Swift.

    Ward’s work included an awareness of the racial injustice to be found in the United States. This is first apparent in the lynching scenes from Wild Pilgrimage and appears again in his drawings for North Star Shining: A Pictorial History of the American Negro, by Hildegarde Hoyt Swift, published in 1947. Ward uses African American characters, as well as several different Native ones in his book The Silver Pony.

    In 1941 his illustrations were used in Great Ghost Stories of the World:The Haunted Omnibus, edited by Alexander Laing.

    In 1974 Harry N. Abrams published Storyteller Without Words, a book that included Ward’s six novels plus an assortment of his illustrations from other books. Ward himself broke his silence and wrote brief prologues to each of his works. In 2010, the Library of America published Lynd Ward: Six Novels in Woodcuts, with a new chronology of Ward’s life and an introduction by Art Spiegelman.

    Source: Wikipedia, You Tube and reading of the novels.

  • Chris Ware

    Chris Ware has been an important influence on the way I look at issues of image, text and narrative, and the possibilities of non-linear approaches.

    Edited from Wikipedia

    Franklin ChristensonChrisWare (born December 28, 1967), is an American cartoonist. His works explore themes of social isolation, emotional torment and depression. He tends to use a vivid color palette and realistic, meticulous detail. His lettering and images are often elaborate and sometimes evoke the ragtime era or another early 20th-century American design style.

    Ware often refers to himself in the publicity for his work in self-effacing, even withering tones.

    I arrived at my way of “working” as a way of visually approximating what I feel the tone of fiction to be in prose versus the tone one might use to write biography; I would never do a biographical story using the deliberately synthetic way of cartooning I use to write fiction. I try to use the rules of typography to govern the way that I “draw”, which keeps me at a sensible distance from the story as well as being a visual analog to the way we remember and conceptualize the world. I figured out this way of working by learning from and looking at artists I admired and whom I thought came closest to getting at what seemed to me to be the “essence” of comics, which is fundamentally the weird process of reading pictures, not just looking at them. I see the black outlines of cartoons as visual approximations of the way we remember general ideas, and I try to use naturalistic color underneath them to simultaneously suggest a perceptual experience, which I think is more or less the way we actually experience the world as adults; we don’t really “see” anymore after a certain age, we spend our time naming and categorizing and identifying and figuring how everything all fits together. Unfortunately, as a result, I guess sometimes readers get a chilled or antiseptic sensation from it, which is certainly not intentional, and is something I admit as a failure, but is also something I can’t completely change at the moment.

    Although his precise, geometrical layouts may appear to some to be computer-generated, Ware works almost exclusively with manual drawing tools such as paper and ink, rulers and T-squares. He does, however, sometimes use photocopies and transparencies, and he employs a computer to colour his strips.

    Jimmy Corrigan, the Smartest Kid on Earth (2000)

    Graphic novel serialized in the alternative Chicago weekly newspaper Newcity and in Ware’s comic book Acme Novelty Library in issues #5–6, 8–9, and 11–14) from 1995 to 2000. Jimmy Corrigan is a meek, lonely thirty-six-year-old man who meets his father for the first time in the fictional town of Waukosha, Michigan, over Thanksgiving weekend. Jimmy is an awkward and cheerless character with an overbearing mother and a very limited social life. After an ill-timed phone call, Jimmy agrees to meet his father without telling his mother. The experience is stressful for him as he can barely communicate with anyone other than his mother, let alone his estranged father. The two do very little together and Jimmy’s father, while well-intentioned, comes off to Jimmy as slightly racist and inconsiderate. A parallel story set in the Chicago World’s Columbian Exposition of 1893 shows Jimmy’s grandfather as a lonely little boy and his difficult relationship with an abusive father, Jimmy’s great grandfather.

    Chris Ware Jimmy Corrigan

    Building Stories (2012)

    Chris Ware Building Stories

    Graphic novel made up of fourteen printed works—cloth-bound books, newspapers, broadsheets and flip books—packaged in a boxed set (inspired by Duchamp??). The parts of the work can be read in any order.

    The intricate, multilayered stories pivot around an unnamed female protagonist with a missing lower leg. It mainly focuses on her time in a three-story brownstone apartment building in Chicago, but follows her later in her life as a mother.

    Loss is a dominant theme. The characters suffer loss in terms of relationships, romance, finance, weight, and in terms of the main character, loss of limb. The characters fear and resist these losses–though sometimes they desire it. As in other works by Ware, there is much interconnectivity—the smallest details have great importance in the work.

    Chris Ware Building Stories

     

     

     Quimby the Mouse

    Quimby the Mouse is perhaps Ware’s most autobiographical character. Quimby’s relationship with a cat head named Sparky is by turns conflict-ridden and loving, and thus intended to reflect all human relationships. While Quimby exhibits mobility, Sparky remains immobile and helpless, subject to all the indignities Quimby visits upon him. Quimby also acts as a narrator for Ware’s reminiscences of his youth, in particular his relationship with his grandmother. Quimby was presented in a series of smaller panels than most comics, almost providing the illusion of motion à la a zoetrope. In fact, Ware once designed a zoetrope to be cut out and constructed by the reader in order to watch a Quimby “silent movie”. Ware’s ingenuity is neatly shown in this willingness to break from the confines of the page. Quimby the Mouse appears in the logo of a Chicago-based bookstore “Quimby’s”, although their shared name was originally a coincidence.

     The Last Saturday

    Chris Ware The Last Saturday

    Ware’s latest project, The Last Saturday, a “comic novella,” began appearing online every Friday at the website of the UK newspaper The Guardian, starting in September 2014. The story follows a few people in Sandy Port, Michigan: Putnam Gray, a young boy caught up in his sci-fi and space fantasies; Sandy Grains, a young girl and classmate who is interested in Putnam; Rosie Gentry, a young girl and classmate with whom Putnam is infatuated; Mr. and Mrs. Gray and Mrs. Grains. The strip also features in the newspaper’s Weekend magazine.

    The serialization has now apparently ended after 54 instalments. The bottom right-hand corner of the last page has a note that says, “END, PART ONE”, but so far there appears to be no indication from The Guardian or from Ware that there is to be a Part Two.

     Mural for 826 Valencia

    Dave Eggers commissioned Ware to design the mural for the facade of San Francisco literacy project 826 Valencia. The mural depicts “the parallel development of humans and their efforts at and motivations for communication, spoken and written.” The 3.9m x 6m mural was applied by artisans to Ware’s specifications.Describing the work, Ware said “I didn’t want it to make anyone ‘feel good’, especially in that typically muralistic ‘hands across the water’ sort of way,”…”I especially wanted it to be something that people living in the neighbourhood could look at day after day and hopefully not tire of too quickly. I really hoped whomever might happen to come across it would find something that showed a respect for their intelligence, and didn’t force-feed them any ‘message’.”

    Chris Ware Valencia mural

    Uncle Boonmee Who Can Recall His Past Lives

    Chris Ware Uncle Boonmee Who Can Recall His Past Lives

    In 2011, Ware created the poster for the U.S. release of the 2010 Palme d’Or winning film Uncle Boonmee Who Can Recall His Past Lives by Thai director Apichatpong Weerasethakul. Describing the poster, Ware said “I wanted to get at both the transcendent solemnity of the film while keeping some sense of its loose, very unpretentious accessibility… This being a poster, however—and even worse, me not really being a designer—I realized it also had to be somewhat punchy and strange, so as to draw viewers in and pique their curiosity without, hopefully, insulting their intelligence.”

  • Shaun Tan

    Inspiration for:

    Image and text

    Sources

    Shaun Tan website

    Wikipedia

    Shaun Tan is a graphic illustrator of very poignant short allegorical graphic novels whose work I very much admire. The strength is in the combination of very strong visual dynamics and simplification, coupled with a high level of artistic skill. His recent work uses maquettes and puppets.

    Key works

    http://www.shauntan.net/books.html

    Shaun Tan is an Australian artist, writer and film maker. He won an Academy Award for The Lost Thing, a 2011 animated film adaptation of a 2000 picture book he wrote and illustrated. Beside The Lost Thing, The Red Tree and The Arrival are books he has written and illustrated. These have different but distinctive approaches to layout and combining image and text. Some of these have been animated – either straight animation of the illustrations with types text, or CGI.

    https://youtu.be/rpak6ktsux4

    His artistic process

    Initially, Tan works in black and white because the final reproductions would be printed that way. Some black and white mediums he uses include pens, inks, acrylics, charcoal, scraperboard, photocopies, and linocuts.

    Tan’s current colour works still begin in black and white. He uses a graphite pencil to make sketches on ordinary copy paper. The sketches are then reproduced numerous times with different versions varying with parts added or removed. Sometimes scissors are used for this purpose. The cut and paste collage idea in these early stages is often extend to the finished production with many of his illustrations using such materials as “glass, metal, cuttings from other books and dead insects”.

    Tan describes himself as a slow worker who revises his work many times along the way. He is interested in loss and alienation, and believes that children in particular react well to issues of natural justice.

  • Matt Madden: Exercises in Style

    99 Ways to Tell a Story: Exercises in Style (2005) is a “seriously playful exploration of the possibilities and potential of comics and storytelling”. The book is based on a simple one-page anecdote which is re-drawn and re-old 99 times in different genres and drawing styles, in the form of homages and parodies, and in formal experiments that test the boundaries of the medium of comics.

    It was inspired by the French author Raymond Queneau’s 1947 book Exercises in Style (FrEng), itself inspired by Bach’s Art of the Fugue.

    What was most revealing to me about the experience was the sense of constant wonder and engagement I could find reworking this simple “non-story” of a comic 99 times and more (I worked on about 20 more that never made it to completion). I started this project as a challenge to myself: both to see if I could pull it off but also to see if I could plumb some of the richness of visual narrative that I was looking for. I chose early on to limit myself as much as possible with my process:

    1. Every page would be one page only (Queneau’s stories vary) to concentrate attention on page layout and composition.

    2. every page would include all the dialogue in some form or other.

    3. every page would try to change as little as posslble from the “Template” comic: number and placement of panels, position of characters in the panels, props used, and so on

    Reading Comics This Way and That Way Interview with Steven Heller | June 16, 2011

    Matt Madden: Constraints, Limitations & Persistence [Your Creative Push Ep 277
  • Comics and Sequential Narrative

    Sequential illustration responds to narrative through a sequence of images, visualising it over time through cartoon strips and graphic novels, storyboards and animations. Although writing may exist within cartoons, the images are more dominant. Visually, sequential illustrations make use of the idea of the frame and camera lens and construct the story by careful use of different types of edits.
    Will Eisner ‘Theory of Comics and Sequential Art’ downloadable pdf

    Types of narrative

    Simple narratives have  a beginning, middle and end: the protagonist has a problem at the start, encounters conflict through the middle and reaches resolution at the end…. What makes the story complex, wonderful, entertaining or tragic are the details of the characters, the setting, the plot of the narrative and the genre in which it’s set. ‘ Course text p87.

    In some cases genre codes and conventions may provide the reader/viewer with some certainty as to what they’re about to experience. On the other hand, genres may be deliberately mixed to spice things up.

    Framing and storyboards

    All forms of sequential illustration use the idea of the frame or panel in some way to move the narrative along. This uses visual language from film and TV – varying close-ups, mid or long shots of what’s going on. Like film, distinct grammars may be used in different genres.

    Action: Sequential illustrations, unlike moving image or animation, have to represent movement and action via the static medium of drawing. Action has to be implied. This is often done through association, showing people mid-walk, cars moving, actions taking place, but it can also be
    done through careful use of editing, jump cutting from scene to scene.

    Sounds: Like actions, sounds have to be implied in sequential illustrations. Speech bubbles do the job of conveying the spoken word in a number of different ways, but actual sounds are often represented onomatopoeically, or as they sound. These KAPOWs, BRRRRRMs and WHOOOOSHs are further enhanced through the use of visual typography, creating fractured words, letters falling downwards or bursting out, anything that helps bring that sound to life.

    Narrative research

    Cartoon strip

    Cartoon strips are perhaps the simplest form of sequential illustration. They may be said to originate in the stone carving narratives of many ancient civilisations. Early Renaissance examples had narratives running across panels.

    Very simple cartoons may consist of just 3 frames using a very tight narrative of simple beginning, middle, end. Other cartoons are longer with more space to develop the story, either with more panels or a continuous story over several episodes.

    Comic books

    The comic book extends the cartoon strip into a publication, with longer pieces and more specific content. Fashions come and go and they vary in their drawing complexity. Comics include:

    • Weekly and annual comics for children and ‘would-still-be’ children: DC and Marvel comics of the 40s and 50s, The Beano, Dan Dare
    • Japanese Manga
    • 1960s counterculture with artists like Robert Crumb
    • 1970s punk with artists like Gary Painter
    • 1980s Viz comics for adults
    Graphic novels

    In the graphic novel, the basic form of the cartoon is extended to cover longer narratives. Often graphic novelists focus on more complex forms of narrative and, as the term ‘novel’ suggests, see themselves more as a part of the world of literature than comics. Graphic novels can be created by an illustrator-author or be a collaboration between an illustrator and an author.

    Storyboards

    The image remains free of any speech bubbles, descriptions or sounds; instead, this information is presented at the bottom of each frame, with additional information on the type of edit being used and how long for. Storyboards are more functional than other forms of sequential illustration; they’re a form of visual idea development specifically for the moving image.

    Research:  Pick some examples of of comic book, cartoon and graphic novel artists:

    • What’s the relationship between the narrative and the style of drawing being used?
    • Which is most important in making the story work?